Factsheet πŸ“œ

Start of Developement ⏰

Late April 2020

Tools & Software πŸ”¨

  • Everplant is written in GDScript, a Python-like programming language.
  • The Game Engine used for Everplant is Godot, an open-source Game-Engine (fast, free & good for wrinting software as well)
  • All the textures are done on my own (Jesper) using Aseprite
  • JSON-Databanks are managed using Visual Studio Code
  • Audio is done using LMMS

Fun-Facts 🌱

  • All the tools used for the developement were Open-Source (Game-Engine, IDE, Textures, Audio etc.)
  • Everplant was originally called "Solarcraft" and then renamed to "Solarcraft Sandbox" due to Copyright-Issues. In October 2020, the developer changed the name to Everplant to make it fit better to the game experience.
  • The Indie Game Studio TakeLime Games was founded by Jesper Eggers to develop Everplant.
  • During the first 6 months, the main character looked like this:
Norman, Everplants main character (old design)
  • In Everplant, a chunk is 9x9 blocks big.

Unique selling points 🎈

  • Everplant is 100% moddable - knowledge in writing code is not required an optional
  • Technically, all the content in Everplant is a mod as well, which means that everything in the game could be 1:1 redone by a modder.
  • Everplant features an in-game modding platform
  • Multiplanetary space-exploration

Developer πŸ‘¨β€πŸ’»

Everplants Social Stats in Numbers πŸ“ˆ

5.000+ Visitors on itch.io

200+ Fans on YouTube

150+ Fans on Twitter